Middle
Part time
Negotiable
Remote
Whimsy Games is an outsourcing game development company known for creating innovative and entertaining games for various platforms. With a focus on creativity, Whimsy Games constantly explores new ideas and pushes game development’s boundaries. In the next few years, we aim to create bestsellers and become a respected partner for global GameDev companies.
Join Our Team!
We’re looking for a talented VFX Artist (Unity) to help bring our casual project to life, blending match-3, platformer, and city builder mechanics. If you're passionate about creating stunning visual effects and have experience in Unity, this role is for you! Help us elevate the game’s visual appeal and contribute to a truly immersive player experience.
What are you working on?
- Genres: Casual
For which tasks (responsibilities)?
Create stylized VFX for 2D environments and UI,
Develop VFX for Spine characters,
Create UI animations,
Understand the limitations of mobile platforms and optimize performance accordingly,
Work with existing materials, ensuring they are processed and brought to the desired final result,
Collaborate with artists, technical artists, engineers, QA teams, leads, and clients,
Select materials and build a reference base for the project,
Maintain and organize VFX assets,
Work with project documentation,
Work with Git branches and collaborate in Unity,
Continuously improve and suggest enhancements to workflows when necessary.
What kind of professional are we looking for?
Minimum of middle-level experience or higher,
At least 2 years of experience in mobile game development,
Experience with Casual Projects and Mobile Games (demonstrated in portfolio),
Solid experience with Unity and Unity ParticleSystem components,
Experience with Shader Graph,
Familiarity with Unity pipelines,
Knowledge of Unity 2D animation,
Knowledge of Photoshop and basic graphic editing skills,
Experience creating VFX for UI and Environment,
Proven experience with GIT,
Strong technical expertise in VFX,
Ability to focus on product goals, review work, and suggest reasonable changes from a VFX perspective,
Proactive, self-driven, and able to work independently,
Strong team player with the ability to collaborate effectively,
Comfortable with change and an iterative work style,
Able to work with feedback,
Clear and direct communication with both the team and clients,
Upper-intermediate English is a must.
What is important for us in a person?
APPLICATIONS WITHOUT PORTFOLIO WILL NOT BE REVIEWED
Why do we enjoy working here?
Ability to work from anywhere in the world in comfortable conditions while remaining a member of the team,
Timely and competitive compensation,
Regular company-wide sync-ups to share your thoughts and ideas,
The coolest team of passionate Game Development experts.
The selection process
1.Recruiting interview.
2.Technical Interview with Art Director.
3.Final Interview with PM of this project.
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