Senior
Full time
Remote
We are an award winning collectable statues design and production company have been founded in Japan since 2015.
We have branched in gave development since 2020 and we have 2 titles that we are currently working on.
One title is a metroidvania game with pixel art style, we have started the project in 2020 and aiming to release it in 2024. we use Unity engine to develop this game.
The other title is we are currently starting is 3D first person horror sci-fi that is narrative driven and we will be using Unreal engine to develop this game.
We have strong management team with widely spread team almost in every continent, our company culture is based on valuing our members with sense of family, we have one goal which is being successful in everything we do, as our collectable statues that almost all of them are award winning since the first statue we created in 2015, our goal for our games to be an award winning as well.
What are you working on?
- The name of the project(s): 3D FP retro sci-fi horror
- At what stage of the project(s)? Idea R&D
- Genres: Adventure
- Platforms: PC, Console
Team size and structure?
10-20
For which tasks (responsibilities)?
Conceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance
Developing the storyline, character back-stories, and dialogue, through scripts and storyboards, including any relevant research
Create and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay
Work closely with User Experience (UX) and User Interface (UI) Designers to optimize the player interface
Building levels and environments
What kind of professional are we looking for?
Possess a great understanding of game levels, level layouts, drawing maps, architecture, and other design areas related to game level design.
An ability to break things down into systems
Ability to use data to get qualitative information to affect your designs
Have a good understanding of technical implementation within games, scripting languages, syntax, and other basic programming concepts
An understanding of marketing and market research to understand what your target audience wants and how to sell it to them
Basic to advanced drawing skills to communicate ideas visually
Basic understanding of 3D art, modeling, texturing, rigging, animation, and other areas of 3D art creation, use, and conversion
Basic to advanced knowledge of user interface (UI/UX) in games
Game Engine (Unity 3D, Unreal Engine or another)
Microsoft or Google Office Software for documents, spreadsheets & presentations
Art software (Like Adobe Photoshop & Illustrator) for a wide assortment of visual design, flowcharting, mind mapping
Jira & Bug Tracking Software
Scripting Languages & Tools (Python, LUA, C#, Unreal Script, Blueprints)
What is important for us in a person?
Creativity.
Artistic vision.
A passion for video games.
Storytelling ability.
Wide-ranging knowledge of gaming trends.
Strong analytical frame of mind.
Excellent programming skills.
Ability to work as part of a team.
Team leading
Why do we enjoy working here?
Creative Freedom
Will be key player of the game develpment
Clear reporting structure
Will be givin the trust over Figi Studios game.
The selection process
HR
CEO
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